We’ve blogged before about the benefits of Profile Guided Optimization. One of the biggest pieces of feedback we’ve received is that the instrumented binaries are too slow – making it very difficult to train certain classes of applications, such as games.
This is something we’ve tried to address in VS 2015 – there were a bunch of behind the scene changes to code generation of the instrumented binary and the associated PGO runtime to increase runtime performance and...(read more)
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