Win2D version 1.8.0 is now available on NuGet (for Windows 10 or Windows / Phone 8.1) and GitHub.
New in this release:
- Custom text rendering via CanvasTextLayout.DrawToTextRenderer and CanvasDrawingSession.DrawGlyphRun
- Added PixelShaderEffect properties controlling border mode (hard vs. soft) and interpolation (linear vs. nearest neighbor)
- Added CanvasDrawingSession.Flush(for advanced interop scenarios)
- Added CanvasDevice.Lock(for advanced interop + multithreading scenarios)
- Switched the documentation to focus primarily on UWP rather than Windows 8.1 (the API differences when targeting 8.1 are now documented as a delta from UWP, where UWP was previously documented as a delta from 8.1)